Terms of Service

rockvel.store6 November 2026

This is a draft. While Rockvel runs on test networks, the coins on a balance have no value and can't be exchanged for money. These terms take effect when real money is switched on. The marked places will be filled in with counsel.

Who we are

  1. Rockvel (rockvel.store) is a marketplace where people buy and sell Counter-Strike 2 items to each other. Rockvel is run by [operator: legal name, registration number, address], called "we" below.
  2. By signing in or using the API you accept these terms and the privacy policy. If you don't agree with them, don't use Rockvel.
  3. Rockvel is not affiliated with Valve Corporation. Counter-Strike and Steam are trademarks of Valve.

Who can use Rockvel

  1. You are at least 18 and can enter into a contract.
  2. You have your own Steam account that is allowed to trade. A seller needs Steam Guard on a phone.
  3. You are not on a sanctions list, don't act for anyone who is, and are not where using Rockvel is prohibited.

Your account

  1. You sign in through Steam only. We never ask for your Steam password or Steam Web API key.
  2. You are responsible for what is done from your account and with your Rockvel API key. The key is shown once, and a new one replaces the old. If your key leaks, delete it on the API key page.
  3. Keep your details and settings correct, above all your trade link: sellers send your items to it.

How a deal works

  1. Items go from one Steam account to another directly. Rockvel never holds items: it holds the buyer's money until the deal ends. The details, with an example, are on How a sale works.
  2. Listing. You can list only your own items that Steam lets you trade. While an item is listed, don't sell or trade it anywhere else.
  3. Listing details. Float, pattern, stickers and other properties come from the seller's inventory as the seller's browser read it. They are the seller's word. If the item you get is not the one listed, open a dispute before the protection ends.
  4. Purchase. The buyer pays the listed price from their balance. The listing comes off the market and the money is held.
  5. Sending. The seller sends a trade offer through the extension and confirms it in Steam Guard. After 30 minutes without an offer the buyer can cancel, and after 12 hours the money goes back by itself.
  6. Receiving. The buyer has 24 hours to accept the offer in Steam. After that the seller cancels the trade on the site, and the buyer gets the money back.
  7. While an offer is open, the buyer's money comes back only once we see the offer cancelled or declined, or after 15 days: only the seller can cancel an offer.
  8. Trade protection. For seven days Steam lets the sender reverse a trade, and we add one day as a margin. 8 days after the trade the seller gets the price minus the fee.
  9. Buy several, auto-buy and bargains are tools on top of single listings: each item stays an order of its own at its own price. Auto-buys and bargains don't reserve money: if the balance falls short, there is no purchase. Each side of a bargain has 24 hours to answer, and the bargain ends if the listing sells, is removed or gets dearer.

Fees

  1. The seller pays 1.5% of the price, rounded up to a cent. The fee is taken from the proceeds.
  2. The buyer pays the listed price with nothing added.
  3. A withdrawal or a deposit refund costs a fixed network fee. The site shows it, and the sum that will arrive, before you confirm.
  4. We give notice before fees change. Orders opened before the change keep the old numbers.

Balance, deposits and withdrawals

  1. Your balance is in US dollars. USDT on Tron is credited 1:1. Other coins and networks will show on the site when we switch them on.
  2. You have a permanent deposit address on each network. Send it only the coin, and only on the network, the deposit window names: anything else may be lost. Transfers under the minimum add up until they reach it.
  3. Deposits are spent on purchases. What you withdraw is what you earn from sales. An unspent deposit goes back only to the address it came from. From an exchange, deposit what you plan to spend: a refund to an exchange's shared address won't reach you.
  4. We check deposit and withdrawal addresses against the OFAC sanctions list and coin issuers' freeze lists. A deposit that fails the check is not credited and waits for a decision: back to its source, or credited. A withdrawal to such an address is refused.
  5. A large withdrawal waits for approval by hand. A withdrawal waits in a queue if the network is short of its coin.
  6. A blockchain transfer can't be undone. We can't bring back a transfer to a wrong address you gave.
  7. Your balance is not a bank deposit and earns no interest.

Disputes and trade reversals

  1. A buyer can open a dispute before the protection ends: if the item didn't arrive or is not the one listed. We look at the trade data from Steam and the extension's reports, and decide: money back to the buyer, payout to the seller, or a ban.
  2. With no dispute and no data against the seller, the seller is paid.
  3. A seller who reverses a trade loses their Rockvel account for good and the proceeds of that sale. The buyer gets the money back.

What is not allowed

  1. On Rockvel these are not allowed:
    • fraud, stolen items or other people's accounts;
    • deals without a real trade, collusion or fake reports to move money or to withdraw a deposit around the rules;
    • money laundering or ways around sanctions;
    • new accounts in place of a banned one;
    • links and ads in listing descriptions, or luring people into deals outside Rockvel;
    • load beyond the API limit, attempts to break in, or reading other people's data.

Bans and closing your account

  1. If you break these terms, we can limit or ban your account. A banned person can sign in and see their history, but can only get their deposit back. Proceeds gained by a breach are withheld.
  2. You can stop using Rockvel at any time. First let your open deals finish and withdraw your money. You can have your data deleted under the privacy policy.

Steam and blockchains

  1. Rockvel depends on Steam. Valve may change trading rules, limit trades and ban accounts. We are not responsible for what Valve does or for Steam's outages. Follow the Steam Subscriber Agreement.
  2. Blockchain networks don't run by our rules: transfers can be slow, and network fees change.

API

  1. Any user can make an API key. A key can do what the site does, under these same terms.
  2. The limit is 300 requests a minute per person. We can turn off a key that harms the service. The API is described in the documentation.

Liability

  1. Rockvel is provided "as is". We work to keep it running without breaks, but don't promise that.
  2. We are not responsible for item prices, for what Steam and blockchain networks do, or for losses from a leaked API key or session.
  3. Our liability is limited to [cap: set with counsel, for example the fees you paid in the last 12 months]. Nothing in these terms limits liability that the law doesn't allow to be limited.

Changes to these terms

  1. We publish a new version here with its date. We give 14 days' notice of material changes on the site and in the notifications you have connected. Using Rockvel after that means you accept the new version.

Law and disputes

  1. [Governing law and courts: set with counsel]. Write to us first: most questions are settled that way.

Contact

  1. [support address]